My first attempt at a 3D Unity game, and my second attempt at a Tower Defense game. Unlike the first one, this game does not use A* pathfinding and instead uses a simple solution where enemies travel in linear paths from one line to the next. This means that you can't alter the route enemies take.

The last game received criticism for lacking sense in terms of control and UI, so I'm hoping this was an improvement at least. It's also just a prototype so feel free to leave feedback but know that I may not continue development on this.

Thanks and enjoy!

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