NOTE: Save files will be erased periodically as early Alpha updates are released. Expect that this will change soon (I need to learn the Butler system Itch uses to do this).

ENABLE HARDWARE ACCELERATION IF PLAYING IN CHROME!

This game is a callback to the Warcraft 3 days where Tower Defense games were the best! You can build the path enemies walk on by strategically placing your turrets so it forces the enemies to stay on screen longer!

10/3/2021: Just a small update, I have been working on a save system beyond Unity's normal file save system, and came across many problems for the last 10 days. I was trying to implement a database/server set up, but the problem came down to hiding my password in code and risking having people break into the database, or just give up and go back to the old way of saving. Since the project was becoming stale and I could not solve the problem of the password in code to access the database, I have reverted back and will soon begin normal updates again.

On top of this I have had a lot of calculus/CS homework so I have been fairly busy.

Expect a decent-sized update within the week!

StatusIn development
PlatformsHTML5
Rating
Rated 1.3 out of 5 stars
(4 total ratings)
AuthorBernbark
GenreStrategy
Made withUnity
TagsIdle, Incremental, Tower Defense
Average sessionA few minutes
InputsKeyboard, Mouse

Development log

Comments

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No idea what to do.

u need to do away with keyboard  controls

(+1)

Hello, I apologize for the delay. Thanks for the feedback, I have introduced a few new buttons in the menus (you can now close the main menu with a button click instead of tab). However, for the building of towers I still want a separation between "building mode" and "selecting mode". 

I will try to think of a way to make this work better with the building aspect, but for now hopefully not having to use Tab to close the menu should work. If you have a specific idea for how to handle building controls without keyboard shortcuts then I am willing to work with it!

Thank you!